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Devlog
Project renamed to Takaku
February 24, 2025
by
gjoa
Hello, everyone! After a bit of thought, I've decided to rename the game Takaku. This project was originally named Rokkaku, which is the romanisation of the Japanese word 六角, which refers to thing...
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Rokkaku v0.03: Added vs AI mode
February 21, 2025
by
gjoa
Introduction Hello everyone! This update introduces an important new feature: the ability to play against the computer. You are now no longer bound to local co-op game mode! I've written a rudimentary...
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Rokkaku v0.02: Small UI Update
February 20, 2025
by
gjoa
This update is focused around adding some basic UI to the game. You can now control the size of the board (number of dots) and adjust the game's screen resolution. To return to the main menu whilst in...
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Rokkaku v0.01 released
February 17, 2025
by
gjoa
#Update
Rokkaku v0.01 released Hello! I have finished building the basic prototype for Rokkaku. It's pretty rough and there's definitely a large amount of room for future improvements, but it's playable. Func...
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Added support for multiple boards
February 14, 2025
by
gjoa
Introduction Hello! This is just a short update to show some of the progress that I've made over the past few days. If you have no idea what this project is, you might wish to peruse my first devlog b...
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Introducing Rokkaku: A simple, two-player strategy game
February 12, 2025
by
gjoa
Introduction Rokkaku (六角) is a software implementation of the pencil-and-paper game Sim . Unfortunately, the name Sim is slightly too close for comfort to The Sims, so I've opted to rename it rokk...
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