Takaku v0.06
Introduction
Hello, everyone! I've spent a lot of time recently refactoring a bunch of the project's code. This has meant that not time has been spent on adding new features, but housekeeping is an essential part of video game development...
Hopefully my refactoring work will make implementing new features in the future a little bit easier, but only time will tell!
Changelog
- Added a home button to the board (pressing M still works to return to main menu.)
- Implemented individual win/loss tracking for all board sizes.
- Added a window/application icon.


Rambling
The addition of the home button marks my initial move away from solely depending on the use of raygui for UI. I'm going to continue to experiment with custom-implementation UI to have a little bit more control over the game's UI style. Hopefully this will, in the future, lead to some more interesting game UI.
Adding the win/loss data tracking for all board sizes is something that I've been procrastinating for a while now. Previously, I had this silly hard-coded solution that only ever saved/loaded win/loss data for the 6-vertex board size. I hadn't yet even added any functionality to save/load win/loss data for any other board size, and my implementation was a bit crude.
The new implementation both works as intended (for all board sizes) and is a little cleaner, code-wise.
Files
Get Takaku
Takaku
Abstract strategy game about lines.
More posts
- Takaku v0.0732 days ago
- Takaku v0.05a (Hotfix)52 days ago
- Takaku v0.0553 days ago
- Takaku v0.04: Graphical update and other changes59 days ago
- Project renamed to Takaku60 days ago
- Rokkaku v0.03: Added vs AI mode62 days ago
- Rokkaku v0.02: Small UI Update63 days ago
- Rokkaku v0.01 released67 days ago
- Added support for multiple boards69 days ago
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